This updated bestseller is an introduction to programming interactive computer graphics. The book is divided into three main parts.
Part I covers basic mathematical tools including vector algebra, matrix algebra, and transformations.
Part II covers Direct3D foundations such as initialization, the rendering pipeline, drawing in Direct3D, lighting, texturing, blending, stenciling, the geometry shader, the compute shader, and the tessellation stages.
Part III covers Direct3D topics like building a first person camera, instancing and frustum culling, picking, cube mapping, normal and displacement mapping, terrain rendering, particle systems, and stream-out, shadow mapping, ambient occlusion, meshes, quaternions, and character animation.
This updated book also includes new Direct3D 11 features such as hardware tessellation and the compute shader, as well as covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation.
Additional features of the book include a companion DVD with code and figures and a brief table of contents. It also includes an introduction to Windows programming, a high-level shading language reference, some analytic geometry, and selected solutions.
FrankLunahasbeenprogramminginteractive3DgraphicsformorethantenyearsandhasbeenusingDirectXsincev5.HeistheauthorofthreebestsellingbooksonDirectXandhasprofessionallyworkedon3Dmedicalimagingsoftware,machinemotionsimulationtools,mobilegames,andarchitecturaldesignsoftware,allusingDirect3D.HeholdsaBSinMathematicsfromtheUniver...
相关推荐
© 2023-2025 百科书库. All Rights Reserved.
发表评价